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What are MUDS and how does Agamemnon fit into this genre?

Agamemnon is an online game set in medieval England. More specifically, it fits into the category of MUDS. MUDS simply means Multiple user dungeons. MUDS draw from the idea of multiple individuals connecting, originally via modems, to one computer and logging into a fantasy world. Since the arrival of the internet the sizes and number of these games has risen dramatically. The potential for the amount of players has become significantly larger. This has meant that MUDS have risen in both popularity and quality. Agamemnon is the newest inclusion to the MUDS genre. Historically, MUDS often focused their settings in medieval fantasy realms, yet we do not feel that this genre has been given a fair representation. The quantity of MUDS does not bespeak the quality. We aim to approach the design and construction of Agamemnon with a critical eye to the history of the MUDS genre. To represent Medieval England in a playable and comprehensively researched game. You will not find the typical hack and slash dungeons that have been turned almost into an icon of the MUDS games which exist today. Instead you will find a land which is rich in its descriptive content and diversity. Agamemnon like none of the other MUDS in this genre is about conflict, friendships and diversity. Medieval England is a country of vast imaginative depths and historical richness. We plumb them all.

MUDS traditionally have been in the form of textual games whereby you enter commands to your character. Agamemnon is no different from any others MUDS in this way. To move about the land you would type "North" in order to head northwards. The land is split into locations, like many MUDS, and your character interacts with objects or other players within those locations. Agamemnon has brought something new to the MUDS genre when considering this mode of interaction. Instead of the simplicity employed by many MUDS, we have introduced a new dynamic to the gaming spectrum. The land is essentially 3D. Graphical MUDS have employed this idea for years: what you see happening in the world about you is not restricted to the location you are standing in, but rather, your character will have senses in much the same way as any human being would: sight, sound and smell. This is particularly important in terms of its realism in MUDS when considering the sight of your character. Think about your own sight... You look off into the distance and see things to your left and right with less detail than those objects which are closer to you and in focus. Your character will interact in Agamemnon in exactly the same way. Fog for example waill change exactly what you see.... Shapes and people will loom into view, instead of the rather bland ineffectual weather which you will find in many MUDS. Thus, the distance you are able to see will govern what type and how detailed the information you receive about the land is. Added to the MUDS environment in Agamemnon is the idea of sound. If you are standing inside a building and a horseman comes pelting by the window, you may only see a blur but you can be sure you will hear exactly what has just happened and how fast it has happened. This aspect of the MUDS environment also allows total flexibility for the player involved. The more you take care of your character (little drinking, plenty of sleep and no injuries) the better honed your character will be and the more success you are likely to have.

We have on occasions been asked whether or not Agamemnon is part of the MUDS educational genre. These MUDS, although a novel idea, are not what we are aiming for. However, we have researched the time of medieval Englan extensively and the historical accuracy of the game is very important to us. MUDS can be used in an educational way but we feel this issue being anything other than an advantage, rather than a focus, would dertract too much from the fantasy element of the land. MUDS have an excellent potential to be very informative on topics such as medieval England. This is simply because MUDS are, for the most part, text based. This allows people who play MUDS to read and enjoy exactly what they want to, rather than having anything thrust upon them. If would you like to learn more about medieval England then Agamemnon is certainly the perfect place to gain a grasp of the atmosphere of the time. This includes the key people such as kings and noblemen; social and economic structures. It should not be thought of as a text book environment, we have elaborated and used our imagination with much of the history. The game, like all MUDS, reflects this. Although MUDS are our priority you are still welcome to e-mail us with any questions about the sources for our game. Research can be painful and we'll be very pleased to help you with yours if you like what you see in our MUDS environment. In addition to this, if you have any comments regarding Agammemnon or the MUDS environment, or indeed how may improve our MUDS environment, feel free to contact us.

 

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