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Below is a broad Introduction containing
stories, ideas and intentions which the designers have followed
through since the pre-alpha testing stages of Agamemnon.
From the moment you begin to play Agamemnon you become a part of
ancient medieval life. The time when medieval Knights were the icons
of valour and protectors of their home-land. You will find the time
of the middle ages here in all its glory. You would do well to dig
deeply into this website, especially if you have not played a MUD
or an online RPG before: Agamemnon can be thought of as a part of
these categories. The textual aspect of Agamemnon can often be very
daunting. However, do not let this dissuade you. Once you have become
accustomed to allowing your imagination to paint the images for
you there is much to be seen and imagined in a textual environment
which can not be gained from graphical medieval games or other games
of this type. You should think about Agamemnon as being an ever
unfolding interactive novel. The out-lines, the substance of medieval
England and all that medieval life came to stand for, will be there
for you. However, much of your success and the role which you would
choose to fulfill within the middle ages will be achieved by you
and your actions. Your road and where it ends will be governed by
each interaction with those who also choose to share the middle
ages with you. Medieval England is populated and brought to life
by other people who are also connecting to Agamemnon over the internet.
They play just as large a role in the shaping of the society and
medieval life as you will. They, and how you choose to interact
with them, can often be the deciding factors of your character's
fate..
The land consists primarily of the most prominent cities in England
during the middle ages. From bustling city ports to major trade
routes and population centres. Behind the stage of high medieval
society however, was the smaller economically productive towns which
you will also find busy living out their existence.
Skills versus history
The skills system in Agamemnon centres around the profession of
your chosen character. We have attempted to make the skills as dynamic
and free flowing and historically realistic as possible, without
shattering any aspect of the playability of the medieval games environment.
An example of this is the historical facts surrounding medieval
knights. They would not, for example know how to forge all the medieval
weaponry of the time. They would, however, know how to use them
to the highest level. But again, even that is not set in stone:
medieval knights were often reported to be incompetent, disorganised
and simply the front line of a facade which the country propped
up in order to keep face. Medieval knights were often just high
status socialites whose purpose in England was to appear elite.
They often took full advantage of this status. Medieval life and
indeed medieval knights were not always clean cut and courageous.
The problem of characters not having the skill of forging, a decision
made during the design process because of historical facts, becomes
clear when some medieval knights are rendered totally ineffectual
by the lack of medieval weaponry available to them. Those in Agamemnon
who are well disciplined and trained to a high level still have
to juggle the weapon-smith's desires with their own need for medieval
weapons of a high calibre and their public image of respect. Often
the line is crossed and a war hungry but embarrasingly poor knight
must descend to the actions of a murderer to have his orders carried
out. The middle ages were often cruel, even to the most noble minds.
Yet in a medieval game environment this is not a desirable situation
to arise for everyone who wishes to experience the atmosphere of
medieval life and the middle ages. Neither is it historically plausible,
even though it has occured in Agamemnon. This problem has been solved
by the way in which the designers have allowed Agamemnon's society
to evolve. The medieval life is shaped by the players themselves.
Medieval life was by no means easy, but our aim is not to make
it impossible for you to enjoy the middle ages through this forum.
You should thus expect to find many historical accuracies going
hand in hand with exaggerations and exciting creations of the designers
imaginative ideas. This does not mean you should expect the experience
of the middle ages, medieval life, or becoming a medieval knight
lacking in detailed history or realism. On the contrary, we have
taken great pains to ensure that the atmosphere within the land
is as close to the middle ages as possible. Thorns of hardship and
rose petals of success alike.
Traditionally games of this time period have been weighted very heavily
towards a purely fantasy based representation of medieval life. Indeed,
medieval games have been on the market since the first graphics cards
were capable of handling them. We do not feel any of them have grasped
what medieval games are capable of portraying however. The middle
ages are an eventful time period of great personalities and groups
of people clashing. Social and economic evolutions taking place on
the backdrop of an imaginatively rich and vibrantly blooming country.
Those who mastered in the art of medieval weaponry prospered in an
age of war and the middle ages were long and bountiful. That is of
course, if you found yourself in the fortunate section of society.
Yet even for the upper echelons of society medieval life was often
harsh and full of unfairness. If you are to succeed in Agamemnon you
will need a firm desire to forge your own path and at the same time
understand that many of the hurdles which medieval life had to offer
may obstruct you unfairly. You will be offered an apprenticeship in
medieval weaponry and potentially tutored by the finest weaponry masters.
That does not protect you from falling to the teachings of one of
many farcically incompetent medieval knights who often blunder accross
unsuspecting novices. Often it will fall to your own judgement and
ability to learn. Whatever happens you will, hoever, be shown many
of the core skills which you will need in order to survive in such
an aggressive time as the middle ages. The competence of the Knight
which is to take responsibility for you will be governed by your own
judgement of character. If you are quick witted, with a strong personality
you will find your feet very fast. If you do not then you must look
to the medieval knights which populate the higher ranks of society
and seek their guidance. The role which medieval knights play in the
society of Agamemnon can often be staggeringly influential.. They
make up the majority of the ruling class which is directly involved
with the people of England. Your success in medieval games, and indeed
all games will always be down to your own ability to learn quickly
and apply that knowledge accordingly. How you interact with people
is crucial; remember that you are alive during the middle ages. You
will find little or no response from people living out their medieval
lives if you shatter their illusions about their role for them. But
be determined, the medieval knights of England are not easy to impress.
Iniritally to you their place in medieval society is like the guardians
of your gate to success. They will not allow you to rise the ranks
and challenge their position if you have not earned much respect within
their circle of control. If you wish to gain their support and tutorage
you would need to show yourself to be the cream of the new players
which currently populate the land. Do not seek a peaceful life in
the scholarly bosoms of medieval knights. Their business is warfare.
That does not mean, however, that you as a new player are forced to
accept or even rate any type of medieval life which does not suit
you. Nor are you restricted to becoming a medieval knight if the life
does not appeal to you. Indeed, if you find the middle ages to be
void of an avenue which you would wish to follow and it is simply
down to a lack of development then feel free to express this to us.
We have a great love for medieval games and we appreciate that the
medieval life which we put forward can only go so far. Since the initial
opening of Agamemnon to pre-alpha testers, all player contributions
to the game design have been considered fully. Many have proven to
be an invaluable addition to the quality of immersion in medieval
life. The middle ages of England which exists within this medieval
game would lack a great deal if it were not for this open relationship
we enjoy with the players. Many aspects of life which people have
a wish to see included have to be thought through carefully in order
to maintain both the enjoyment and the realistic atmosphere which
we are portraying in this medieval games genre. We therefore ask you
to be patient; keep one ear listening for the declarations made by
your town crier each time any significant changes occurs to medieval
life. The middle ages and indeed the medieval games genre has much
to offer but we can not hope to provide the life which people would
have lived during the middle ages all in one alpha stage game. Agamemnon
is young yet though and we hope to see it steer very close to this
target in the up and coming years.
Medieval life or more specifically, the way of life which existed
in the middle ages as a whole, can only be captured in medieval
style games when the players themselves approach the land with a
serious desire to immerse themselves into their roles. It is with
this in mind that, when designing our version of the middle ages,
we spent much effort and creative resources on ensuring that Agamemnon
became a representation of a few men's interpretations of what medieval
life and the middle ages as a whole was to experience. Medieval
games such as Agamemnon are becoming more and more successful in
this aim.. If you are looking for a simple game to play, with easy
linear progression, much like an arcade game, then Agamemnon is
not for you. Agamemnon differs from its brethren in a fundamental
way. The game design has been focussed throughout upon the importance
of both peaceful, witty and socially/mentally capable people being
just as able to succeed as the strong sword arm is. Essentially,
socialising becomes a worthwhile aspect of life.. This often manifests
itself within the medieval games envioronment in the form of relationships
with other people who hold positions within medieval England, or
even attaining the positions. Their connections and weight of opinions
become a key facet to the level of influence your character can
use within society and the country as a whole. This carefully hand-crafted
balance of reality and fantasy which is made possible by the medieval
games genre is in a constant state of change. People such as nobleman
or princess' will be well aware of the social subtleties within
the middle ages; medieval life will have taught them each and every
nuance over the due course of time. They could not stay in their
positions if they were not worthy of them. They often aren't. You
may well begin life with a foundation knowledge of medieval weaponry,
it will certainly serve you well, but you will need to learn many
more skills, make many more decisions and take many more risks before
you can feel secure within the land. Power and security does not
rest entirely with the strength which medieval weaponry can offer.
There are often over two hundred people experiencing medieval life
within the lands of Agamemnon at any one time. This requires a great
deal of organisation to run efficiently. The social dynamics and
friendships found within pivotally positioned counties can shift
daily. This is aside from the artificially intelligent 'mobiles'
and highly complexed design which the weather systems adheres to.
We have found these two aspects of the medieval games environment
to be very successful, they have both been substantially influencing
the middle ages and medieval life since the rebirth of the birth
of Agamemnon. When considering the free flowing and dynamically
evolving world which we wanted to bring into existence we stumbled
into a brick-wall. This was in the form of administrators. We believed
that if there were people responsible for the various facets of
society co-existing then those people would certainly have to restrict
some players at some point in their lives for a variety of plausible
and quite fair reasons. A medieval game which relies on mandates
from outside of its own society would always be doomed to fail.
Being over-ridden in any shape or form is harmful to the medieval
life which we have captured thus far. The potential for any individual
to then effect the country in any directions they wish is undermined.
A good example of this is displayed in the merciless ruination of
a simple baker two weeks ago. He was a peace loving man who found
himself in the position of being continuously looted and intimidated
by a ruling knight who believed himself to be at the pinnacle of
youth and strength; that is of course, according to the natural
course which his medieval life had been taking. He was indeed most
renowned for his attention to detail and masterly body of knowledge
within the spheres of medieval weaponry, despite his character being
relatively young in relation to his peers.. He made no ceremony
over converting this knowledge of medieval weaponry to solid practice..
The key to this example is in the knights confidence and lack of
care towards possible consequences. The difference between Agamemnon
and the millions of other medieval games which offer their version
of medieval life and the history behind the middle ages, lies in
the structure of the game-play. The society is real; the players
themselves make the rules and they also mete out the punishment.
All who populate the land know this and accept both the freedoms
it affords them and the crippling disadvantages which can be stacked
against them should their plans go awry. The middle ages were not
renowned for the sympathetic nature of the generations which lived
through it. An example of this system effecting medieval life in
a positive light is the case of the knight who greatly enjoyed ran-sacking
and humiliating the baker. The baker came very close to financial
destitutution due to the damages done to his equipment and stock.
His customers went elsewhere and he was not on familiar enough grounds
with any of the knights powerful enough to deal with the situation
on his behalf. His wife gave him an ultimatum. He must either deal
with the knight in whatever way possible or move with her to another
town and drop their current life completely. If he did not, then
their paths would separate. Disaster loomed, all because of one
knight who had over-stepped the marks of convention within the context
of medieval life and had acted unjustly against him. The baker consolidated
many of his assets within the town and scraped together every last
penny he had accumulated through the years of being an integral
part of other people's medieval life. Within the context of medieval
games he was proud to have crafted so many friends over the years
and he set about petitioning first to the King. When this reaped
no just rewards he began communicating his problems to all those
who would listen in his local area and the surrounding towns. There
is nothing more potent a motivator than fear and simple weight of
numbers. The village people were not hardened criminals or battle
experienced people but they had grown to trust and rely on each
other over the years. They had no combatant skills but they had
a medieval life to protect and they were well aware of their lack
of knowledge in fields such as medieval weaponry. The nemesis which
they watched steal from them in order to live a peaceful life would
not relent his new found source of income easily. Perhaps his biggest
mistake was to try and keep it a secret. In a medieval games such
as Agamemnon, attempting to conceal something with effects as blatant
as these was evidently impossible. His medieval life was full of
decorous medieval weaponry, tokens of tribute and easily attained
luxuries. His influence upon those who are only ever influenced
by money, grew. He had very little to fear for his place in medieval
life which he considered to be influential and prosperous. Soon
after he announced this to the town he had dominated he was publicly
humiliated in the stocks of Stratford for three days and three nights
for his crimes. The vast amount of publicity which was paid to the
incident only proved to fan the flames of misfortune to burn even
more brightly for our now utterly ineffective social miscreant:
it seems medieval games can be cruel. In order to save his dignity
within the eyes of his people, King Henry I acted with swift precision
and, as is characteristic of him, brutal consequences were felt
by all who had achieved Knighthood. King Henry was concerned about
medieval life styles and conventions becoming unstable. The history
of the middle ages, which he had read from a book within the land
and which will be available upon this website shortly, had taught
him not to hesitate where the general public is concerned. Medieval
life is for living and very few people play medieval games without
a sense of fervor. The common man, unskilled in medieval weaponry
or war craft perhaps, but he has been known to revolt before and
no King wishes to be inked into the history journals of Agamemnon
for such a consummate loss of control. The middle ages were volatile
but Kings very rarely lose control over the entire country. Generally
in these situation the medieval knights are charged with the responsibility
of certain areas of land. Townships and villages are to be overseen
by them. As much for their own protection than anything sinister
or untoward. However, in the case of the baker, a supposedly uneducated
man with no family name or reputation to speak of, successfully
mounted a small revolution in his local area. The ruling classes
are normally quite capable of controlling any out-bursts without
any loss of face. In this instance, the symbols of power and concrete
social rankings were swept aside. For a few days, a baker with little
or no aptitude or knowledge of who he was leading, had lead on ideological
grounds. The King asked the administrators of the middle ages in
Agamemnon to step in and re-establish the shape of society which
he had become used to and had come to expect of his people. Change
was risky for him in a climate of potential war with neighbouring
powers. The country, tucked neatly behind its confidence in medieval
weaponry and all its medieval pomp and middle ages splendor, had
little or no spare resources to be risked on an inner revolt. In
this, and in all other similar circumstances which have occurred
thus far, we have found no grounds to alter the way in which the
players themselves shape their organic medieval society. The knight
was made an example of to all who lived and scoffed at the establishment
in their disregard for unwritten rules. The knight had over-stepped
the boundaries to such an extent that the King had no other option
but to remove all his titles and privileges. He had to begin again
from the bottom of the ladder in the medieval games world and work
his way towards his goal as a prominent figure in the middle ages
of England and the medieval knight's codes of hierarchy . He learned
his lesson and has only now, after many dedicated and exhausting
attempts at integration into society, succeeded in securing a respectable
employer for his skills on the battle-field. It is, however, the
humble opinion of this watchful eye that our example of society
at work seeks revenge on the mass of people who caused him so much
loss. Ultimately, they caused him to fail and no medieval knight
in the middle ages would let sleeping dogs lay where their perceived
underlings are concerned. The skill of medieval weaponry may form
the foundations of every medieval knights education but even the
less successful have had the resources and time available to observe
all of the nuances of society. Indeed, it is ingrained within their
natural way of thinking, much like their instincts for survival,
to gain as much knowledge about the land and its population during
the middle ages as is humanly possible. Medieval weaponry is a valuable
body of knowledge to perfect. The wisdom it takes to treat power
as a fragile entity is indeed a greater, more subtle knowledge and
one which you will only learn as you live alongside medieval knights,
as you learn to live a medieval life. Married with this is the looming
backdrop of the entire middle ages: a wealth of diverse history,
a country in turmoil over its own inner-workings and the added explosive
ingredient of a confidently influential religion. You will probably
never realise the true potential of medieval games or the medieval
life which was lived in a time of staggering diverse individuals.
That is, until you have plumbed the creative and imaginative depths
of what but a few enthusiastic computer game designers/historians
have found the era to symbolise and thus realise in them.
Getting started on the road to a worthwhile
medieval life in the middle ages. Follow the prescribed route of
many successful medieval knights or forge your own?
You may initially find Agamemnon to be a difficult realm in which
to find success. This is because we have created a world more flexible
than the more generic medieval games. Every step of your new life
in the middle ages will be your own. There is no right or wrong
method for forging your own life, if it is right for you then you
have made the correct choice to begin a life which you enjoy within
the medival games genre.You will make your own future and past.
Medieval games often make full use of the advantages which stereotypes
about the genre offer and which people are willing to accept so
glibly. The alternative is to stay as close to actual facts as is
plausible and realistic in the context of medieval games.. The route
which we have chosen to take instead has proven to be the correct
one.. We believe the current method of introducing you to the land
offers many overall benefits. The foundations of your character
are only firmly set when you are ready to proceed. You can enquire
and explore for years if you thought it fruitful.. The introduction
to the land will unfold in whichever direction you wish to lead
your medieval life towards. Whichever road you follow, guidance
will be offered along the way. You will be placed within the more
than adequate hands of which ever of the medieval knights or their
squires are standing upon the mainland at the time of your entrance
into the middle ages. If his life is not appealing to you at any
point along your path with him, you will be offered plenty of opportunities
to leave him to his choices so that you are free to make your own.
Do not expect to find an easy life which you can slip in to by default.
Agamemnon places firm roots in the belief that success and failure
mean so much more to an individual when they are caused by the actions
of that individual. Where medieval games have failed in the past
we have succeeded. Our only possibility for failure in the medieval
games genre is the difficulty which total freedom offers. Your life
in the middle ages is your own to lead, to discover or throw away
as you choose. You will be offered guidance and knowledge. We have
simply offered you the opportunity to know and experience our vision
of medieval life and our understanding of such an eventful time
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